Friday, October 31, 2014

Monster Mashing

It's Halloween, and for the last couple days, the Monster from King of the Kaiju has been in the spirit of the season. He's all dressed up for some Trick-or-treating thanks to the cosmetic items Eric came up with. These will be in the game for the next few days and then they will go away until next year, but Thanksgiving is right around the corner and the Monster is already preparing.

Sunday, October 26, 2014

The Monster is Unleashed

It's been over a month since we released King of the Kaiju on Google Play, and it is doing pretty well, by my typical standards. It is getting a nice number of downloads and ratings and it is also our best game to date as far as average AdMob earnings.

Android app on Google Play


Eric and I are continuing to work on it a little. Nothing that really changes functionality or game play, but some cool additions. I made the title bar on the menu a tiny bit animated and I better optimized how the buildings in the background spawn. I added a couple achievements and cleaned up the awarding of a couple existing ones. Additionally, Eric has been making some little "flair" items that will show up in game around holidays. I added a new class to the code that checks the current date against that of holidays that I've set up in the class, so, for example, around the 27th of October (tomorrow) some Halloween cosmetic items should start showing up for anybody who has the current version of the game. Its a purely aesthetic addition, but its kind of cool and every month or so a new one will show up within 5 days trailing or leading a holiday.

On another note, Eric and I are thinking about moving forward with the Icarus game that I've already started. This is yet another very simple, one-click type game, but like King of the Kaiju it is a simple little time sink for when you are on the bus or waiting in a line or what have you. The Icarus project is something we'll be looking at as we think about our next new game.