Thursday, September 13, 2012

Updating AndEngine

Recently I decided update my version of AndEngine to GLES2 (before I was using GLES1) and as a result a lot of my code broke. GLES2 has actually been out for some time, but when I first started with AndEngine, I grabbed the first version for whatever reason and it worked so well I never really needed to upgrade. Fixing the errors is just a matter of changing some syntax mostly, but it promises to be a pretty tedious task. I've also run into a couple issues so far with some timer stuff. Because of this, I haven't actually been able to fully test play the game I'm in the process of converting. I'm a little worried that things might not work as well, which would be awful since they were working great before the AndEngine update. Fortunately I made backup copies of all my current AndEngine projects, so worst case scenario is I go back to GLES1 for my current projects, but use GLES2 for any future ones.

Additionally, I've been revisiting the Nail Polish Cataloger. I am attempting have it create a lower res copy of any image you select to attach to an entry. Then the original image can be deleted and the version being used by the cataloger is in an NPC image folder on external storage. The copy will be lower resolution (the app never actually shows the image at a high res) so that your external storage won't get filled with a bunch of large image files that are potentially still on your phone. I'm running into issues with this as well. I can save the copy just fine and have it linked to an entry, but so far the image is always a really small (much smaller than I want) sized image. I'm hoping to have this issue solved soon and working properly in the app's next update.

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