Saturday, April 12, 2014

Fishy Dive!

The Flappy Bird clone my brother Eric and I have been working on is finally released! Eric did all the art work on this game and I think it looks really good. As always, I'm very excited to be releasing something out on to Google Play. If you want to try it, you can pick it up here:

Android app on Google Play

With the Flappy Bird clones I've seen (though I haven't spent much time sifting through or playing all those games) have kept to the same format. Your character is falling down, you have to tap to fly higher. I told myself that if I was going to do a Flappy Bird clone, I was at least going to try to make it a little different. Now, that is kind of hard in such a simple game. There's not much you can change up and still retain the same fun feel of game play. So, my simple change was to make the character float up to the top of the screen, and you have to tap to dive down a little. Its a very small change, obviously, but its a fun one and I think it makes the game just different enough to be worth at least checking out.

I also wanted to make the pillars you are avoiding something that actually made a little sense.  In Flappy Bird, the pillars you are trying to avoid hitting are just Super Mario style pipes. How does that make sense? The few other Flappy Clones (as I've come to call them) seem to stick with similarly out of place pillars. They are still things like stone pillars or sometimes just slightly different looking Mario pipes. Eric and I went with making our pillars be swarms of grinning jellyfish. Was this partially inspired by the jellyfish scene in Finding Nemo? Maybe, but it definitely makes sense to be avoiding them. When you end up hitting the jellyfish, a zap sound is played, a shock bubble appears around you, and your poor little fish floats to the top of the screen, upside down with an X over his eye (don't worry, he's just stunned. He'll be back).

Overall, I think the game is pretty fun for the coding time investment. It really didn't take that long. Maybe two days of on and off coding during one weekend to get the game play to a solid point, then it was just occasional aesthetic changes leading up to release. Most of all, it got me thinking of my simple "Flappy" style games to make, a few of which I have started working on and mentioned in previous blog posts.

Given the huge number of clones out there, in addition to the normal flooded market place of Google Play, my hopes aren't particularly high that this game gets a lot of visibility, but I'm happy to have worked with my brother on it, and I'm excited to be getting it out there.


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