Wednesday, July 18, 2012

The Making of Deep Sea Trapper

We've released our second game for Android devices: Deep Sea Trapper. I thought that this was a good time to show some images from early on in the game's development.
We'll start off with a picture of the main page. The first thing to explain is that our working title for the game was "Zingo" because we originally wanted to associate it with the Bingo aspect of winning. However, once we determined that Zingo and pretty much all good names even resembling "Bingo" were taken, we decided to change it. Originally there was no Arcade Mode, so the main page was taken up almost entirely by buttons for the 4 difficulties. The colors of those original difficulty buttons carried through to the final game.



Though they were never intended to stay that way, the initial images that are now the creatures behind the portholes were originally just letters of the Alphabet, A through P. This was even before we had decided to go with the ocean theme for the game, but the circles look very similar to the portholes they turned out to be.








Later we decided on the ocean theme and added them too the game board. Arcade Mode was also added and the main page started to take a familiar layout. You can see my beautiful Deep Sea Trapper placeholder title bar at the top of the main menu page. Later Tia made our sweet ocean background.

Then we gave the main menu and the rest of the buttons the porthole theme, added a Scoreloop button, and Tia came up with a title image featuring our sweet diver. 

And there you go. A completed bingo/memory game with ocean theme.


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